Today, the developer offered a glimpse into the future, promising regular content updates and weekly events, as well as new threats and reasons to explore Sea of Thieves' world.
The Hungering Deep will be the first content update to be released in Sea of Thieves and is now scheduled for some time in May. I think Rare is on the right track with its plans, which also include "three more major updates" during fall and winter. Two are planned for this summer and will include a new ship, new part of the map, additional enemies, mechanics, and rewards.
"We are hugely excited to be beginning this phase of 'Sea of Thieves, ' and seeing where the adventure takes us", said executive producer Joe Neate. Possibly more exciting for players is a new ship type being introduced to Sea of Thieves. The only hint given is that it will introduce new rewards and new mechanics.
"As we've always said, launch is just the start for Sea of Thieves, and we are going to grow and evolve the game with feedback from our community". The weekly events may also bring in new mechanics, but they will also focus on giving players unique goals to achieve that shake up the gameplay. When adding content, Rare wants to bring players together in interesting ways, enrich the world, give players new ways to play, provide a variety of goals and rewards, and broaden the journey to Pirate Legend and beyond. Based on feedback since launch, Rare changed the priorities for both Pets and Ship Captaincy which had been previously announced as things to add in the few months after launch.
Looking further down the line, this summer will see a couple of updates with the Cursed Sails and Forsaken Shores updates. Whether you're adventuring as a group or sailing solo, you're bound to encounter other crews in this shared-world adventure game - but will they be friends or foes, and how will you respond?
Sea of Thieves biggest problem at the moment is a lack of content.