FreeSync reduces the amount of screen-tearing and mismatched frames in games, reducing "stuttering" and providing a more seamless and smooth gameplay experience.
As revealed last spring in Digital Foundry's series of exclusive Xbox One X (Scorpio) deep dives, the console would be able to support forthcoming variable refresh technologies, including both AMD's proprietary Freesync-over-HDMI technology as well as the open standard HDMI 2.1 implementation. However, variable refresh rate support isn't the only new feature heading to the console. This was big news at the time, as typically, features like FreeSync have been reserved for PC gamers only, making the Xbox the first console to support it. Avatars haven't been a part of the Xbox One ever, even though the Xbox 360 had them for a significant portion of its lifetime and even created outfits and accessories that could go with them. FreeSync 2 in particular is a new version that's only seen a few high-end monitors, which offers lower latency and HDR support.
Meanwhile, Microsoft also plans to add a "low-latency" mode on future gaming displays. This includes select models from Samsung. These TVs will detect if a game is being played, and will switch to low-latency mode if so.
While a useful feature, remembering to switch back and forth between both settings is hard, especially if you don't use your TV just for playing games. It has the specs, size and resolution listed.
Xbox players will also now be able to share clips or screenshots directly to Twitter. From then on every screenshot will automatically be added to their Twitter media library.
For those who don't know what FreeSync is, this is one of the features that AMD graphics cards have. The browser now looks and feels more like Microsoft Edge on Windows 10, which is fast and smoother than previous browsing experiences. You can hear more about it in the video below.