Sledgehammer Addresses Call of Duty: WW2 Multiplayer Issues


That patch is only available for the console variants, but that doesn't mean that the PC version of Call of Duty: WWII is neglected.

At least that is what it's supposed to do. Despite the first major patch for the game, players are still experiencing online connectivity issues and the Headquarters social space isn't working as intended. In addition, the Sledgehammer engineering team believes it found the issue behind disconnects resulting in lost game stats. Activision wants to invite the entire gaming community to celebrate their heroism and living memories on Veterans Day this year, as well as every day. However, we also know we've had issues, there's frustration.

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"While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance", reads the post. "As a result, we moved to [peer-to-peer] servers". "Everyone was getting 2XP since November 3 and up until we made the playlist change late Thursday night, which effectively launched 3XP". On Sunday, SHG says that they had begun testing dedicated servers in limited markets and are looking for a permanent solution and expanded rollout of this feature. There's a laundry list of things that are happening to players, like getting disconnected from parties, lobbies, post-match disconnects and freezes of the game that require a complete restart. "Our objective to return to dedicated servers is our highest priority", said Sledgehammer. This does mean that some might find it more hard to earn achievements such as watching someone open a loot crate on the beaches of Normandy, but this can easily be circumvented by inviting friends into your lobby. For this reason, we'll wait a bit longer before deploying the patch to the PC in order to ensure everything is the way it needs to be first.

Activision CEO Eric Hirshberg explained, while speaking to Newsweek, that Activision wanted to return to the WWII focus of the series's beginning, despite Sledgehammer wanting to make a sequel to the popular and well-received Advanced Warfare.